Industry. Folklore. Class. Refusal.

What IsSootpunk?

Industry, folklore, class and anarcho‑punk in a world where the past never finished dying.

Introducing Sootpunk

I call my work
Sootpunk.

Sootpunk is a way of imagining working class industrial places where the Industrial Revolution never finished dying.

It is a world of mills, factories, terraces, canals, viaducts, council estates, launderettes and old pubs. Victorian machinery stands beside CCTV cameras, washing machines, mobile phones and artificial intelligence. Folklore moves through ginnels and bus shelters. Punks put on gigs beneath chimneys that still blacken the sky.

It is not a historical recreation.

It is not quite a vision of the future.

It is an imagined present where time has accumulated rather than moved on.

The word grew out of Harrowden, the fictional town that has gradually emerged through my artwork and stories. Harrowden is based on the old industrial towns and villages east of Manchester, where I live, reimagined as somewhere darker, stranger and unstuck in time.

I grew up working class in Stalybridge, surrounded by mills, factories and the remains of the textile industry. Both my parents worked in factories, and my mother was a textile worker. The sound of machinery was part of everyday life.

Later, I also ended up working around textiles myself, writing software for factories, working in screen printing, fabric printing and clothing production, and creating artwork connected to industrial and working class history when I worked in museums & heritage.

Industry was never simply an attractive subject to paint.

It shaped the landscape, my family, the town and the lives of the people around me.

Sootpunk comes from that experience.

01

Sootpunk and Steampunk

Most people have some idea of what Steampunk is.

In its most familiar form, Steampunk asks us to imagine a world where the Industrial Revolution never really ended. Steam power became impossibly advanced. Brass gleams. Airships fill the skies. Inventors are celebrated. Technology is exciting. The machine represents progress, adventure and possibility.

Sootpunk begins somewhere else.

Sootpunk looks at the same machine from the factory floor.

It asks who built it, who owns it, who keeps it running, who becomes wealthy from it and who breathes the smoke.

Sootpunk is not Steampunk with the brass blackened. The machinery is not there simply to look impressive or suggest an alternative path of technological progress.

The machine may be useful, beautiful, oppressive, broken or all four at once.

Where Steampunk looks upwards towards the airship,

Sootpunk looks down at the soot on the worker’s hands.

Where Steampunk celebrates the inventor,

Sootpunk remembers the hundreds of unnamed people working behind the invention.

Where Steampunk asks what the machine might become,

Sootpunk asks what the machine has already done to the town built around it.

02

Sootpunk and Cyberpunk

Sootpunk also shares something with Cyberpunk. However, it is not simply Cyberpunk transplanted into an industrial setting.

Sootpunk is not trapped in the nineteenth century. CCTV cameras, smartphones, databases, automation and artificial intelligence all belong within it.

Cyberpunk often projects corporate surveillance and technological control into the future. Sootpunk imagines that future arriving in a place where the industrial past never left.

The CCTV camera does not replace the factory gate.

It is bolted above it.

The algorithm does not replace the foreman.

It extends his reach.

The database does not erase the old ledger.

It continues its work in another form.

A mill owner’s house can overlook the same town as a mobile phone mast, a security camera and an automated factory.

The old machinery and the new technology occupy the same world because they often serve familiar structures of ownership, labour and control.

Cyberpunk asks

What happens when corporations own the future?

Sootpunk asks

What happens when that future arrives in a town that has already been owned for generations?

03

The Industrial Revolution Never Finished Dying

One of the defining ideas behind Sootpunk is anachronism.

Different periods exist alongside one another, not as a joke or a mistake, as if they have always belonged together.

A Victorian textile mill still operating beneath a row of CCTV cameras.

Washing powder loaded into a launderette beside a canal dug two hundred years earlier.

A supermarket trolley abandoned beneath a railway viaduct.

Punks drinking in a pub older than the railway outside.

A mobile phone ringing on an ancient route across the moors.

Nobody living there treats these things as anachronisms.

It is only the visitor who senses that something is wrong.

Sootpunk is not a random collage of interesting objects from different decades. These periods rub against one another because the systems beneath them never entirely disappeared.

The factory overseer
becomes the security camera.

The mill ledger
becomes the database.

The factory whistle
becomes the automated notification.

The mill owner
becomes the landlord, developer or corporation.

The machinery changes. The language changes. The structure underneath survives.

Time in Sootpunk does not travel.

It accumulates.

04

The Mills Never Really Went Away

In many towns across the North, the mills never really disappeared.

Some continued operating long after people elsewhere imagined the industrial age had ended. Others were repurposed as workshops, warehouses or storage. Some stood abandoned for decades, with broken windows, collapsing roofs and the remains of machinery still inside.

For those of us who grew up around them, they were not distant monuments to history. They were part of the everyday landscape.

As teenagers, we explored the abandoned ones, climbing through gaps in fences and broken windows, picking through dust, rust and fragments of the working lives that had filled them.

Many have since been demolished or converted into expensive apartments with exposed brick, tall windows and carefully preserved ironwork.

The mill becomes

  • a workplace,
  • a ruin,
  • a playground,
  • a warehouse,
  • luxury apartments,
  • a selling point.

It is still the mill.

The building that once held hundreds of workers beneath one owner becomes private housing marketed through the romance of its industrial past.

The labour disappears from the brochure.

The brickwork becomes a selling point.

The appearance of hardship adds value.

The mill moves from workplace to ruin to commodity, carrying a different meaning for each generation.

That is another kind of Sootpunk anachronism.

The past has not vanished. It has been abandoned, explored, fenced off, repurposed, gentrified, renamed and sold back to us.

05

Why “Soot”?

Soot is not just a colour or a texture.

Residue.

It is fuel burned, labour spent, lungs damaged and wealth extracted. It settles into brickwork, clothing and skin, leaving evidence of the machinery that produced it.

In Sootpunk, dirt is never merely decorative.

It tells us who works, who profits and who is expected to live with the consequences.

The wealthy may rise above the smoke; somebody always has to breathe it.

In Harrowden, class is built into the geography of the town. The viaduct separates the wealthy streets above from the workers, punks and Mirefolk living beside the factories and river below.

Mill owners drink brandy behind heavy curtains while the people keeping the town running cough soot into their hands.

The cleaner view enjoyed from above depends upon labour, pollution and hardship being pushed somewhere else.

That is what the soot records.

06

Why “Punk”?

The punk in Sootpunk is literal.

It is not a suffix added afterwards to make the world sound rebellious.

Punks are part of its streets, pubs, music, clothing and working class culture. Patched jackets, badges, boots, dyed hair, homemade flyers, benefit gigs, graffiti, zines and noisy bands exist alongside mills, canals and industrial machinery.

More specifically, the punk in Sootpunk comes from anarcho‑punk.

It brings class politics, anti‑authoritarianism, mutual aid, direct action and a refusal to wait for permission.

It asks who owns the town, who makes its rules, who controls its history and who benefits from the work carried out there.

Anarchy here does not mean meaningless chaos.

It means people organising from below, looking after one another and creating their own spaces when official structures exclude, ignore or control them.

It is the back room of a failing pub turned into a gig venue.

It is a cheap flyer passed from hand to hand.

It is clothing repaired, patched and altered rather than thrown away.

It is people sharing knowledge, food, shelter and support without waiting for an institution to approve it.

It is making something out of nothing and putting it into the world anyway.

The people living at the edges of respectable society are central to Sootpunk. The punks, runaways, scavengers, squatters, night workers, misfits and others who never fitted the official picture of town life are not colourful background characters.

They create the music, language, humour and resistance that keep the place alive.

Official history tends to remember mill owners, inventors, grand buildings and civic achievements.

Sootpunk listens to the people who rarely receive statues or plaques.

Punk gives Sootpunk its refusal.

The soot shows what the machine leaves behind.

The punk decides what we do about it.

07

Folklore Lives Beside Bus Stops

Ancient beliefs do not disappear when modern life arrives.

They adapt.

In Sootpunk, folklore is not sealed away in a remote forest, preserved in a museum or brought out for a heritage festival.

It lives.

A Barghest moves through a ginnel between terraced houses.

Black cats watch from factory roofs beneath security cameras.

An old ritual follows the same route as a strike march.

A mechanical intelligence becomes an oracle.

An omen is caught on poor-quality CCTV footage and shared online.

A local legend travels through pub gossip, social media, children’s rhymes and badly photocopied notices.

The supernatural is not another world. It has become part of the infrastructure.

In Harrowden, the Blackheart Friday Parade might have grown from industrial strikes, older moorland beliefs, an ancient pact or all three at once.

It is a protest, a warning, a ritual and a piece of living folklore, with no clear boundary between them.

Folklore in Sootpunk carries memories that official versions of history cannot entirely contain.

08

Anti-Nostalgia, Not Anti-Memory

Sootpunk is deeply anti-nostalgic.

I have always had a difficult relationship with the kind of nice Northern painting often found in galleries: an old mill beneath a warm evening sky, a quiet canal catching the light, terraced streets softened by rain or snow.

The industrial North becomes a lost world of honest labour, close communities and simpler times.

I understand why people connect with those images. They can come from genuine affection for a place, family memory and grief for communities that have been damaged or dispersed.

However, I am suspicious of what gets left out.

The chimney remains.

The harm it caused is treated as background.

The mill remains.

The power it depended on is quietly edited out.

Poverty becomes character.

Pollution becomes atmosphere.

Exploitation becomes heritage.

Not every nostalgic painting is deliberately making a political argument. However, nostalgia can carry a political message through what it removes.

The strikes are gone.

The anger is gone.

The people who did not fit the respectable picture are gone.

Sootpunk refuses that comfortable version of the past. It does not turn exploitation into heritage, poverty into texture or working class life into attractive scenery.

Put the conflict back.

Put the noise back.

Put the people back.

Sootpunk is not against beauty.

It is against beautification: the cleaning-up of history until its hardship, politics, anger and inconvenient people have disappeared.

Sootpunk is anti‑nostalgia.

It is not anti‑memory.

It wants the past to stop pretending it was harmless.

09

More Than an Aesthetic

Sootpunk is not simply a visual style.

A blackened mill or a punk figure beneath a chimney does not automatically make something Sootpunk.

Red skies, soot-covered brick, CCTV cameras, patched clothing and folklore creatures may all belong within it. What matters is the relationship between them.

Why is the mill there?

Who works inside it?

Who owns it?

Who lives beneath its smoke?

Who is watched?

Who is ignored?

Who has the cleanest view from above?

Who is already organising in the pub below?

Harrowden is my expression of Sootpunk, not a fixed template. Sootpunk could grow from coalfields, shipyards, steel towns, railway settlements, quarry villages or other places shaped by industry.

What matters is that it grows from the real history, language, folklore, class divisions and resistance of that place.

Its politics should come from the people who live there.

Its folklore should carry the marks of its landscape.

Its punk should be more than fashion.

10

What Sootpunk Means to Me

Sootpunk is

anti-nostalgic industrial art.

working class history.

living folklore.

modern technology.

anarcho‑punk culture.

It imagines places where the Industrial Revolution never finished dying, where old systems of labour and control survive beneath newer technologies, and where the people pushed to the edges create their own communities, culture and resistance.

Industry shapes the land.

Class decides who bears the cost.

Folklore remembers what official history buries.

Punk refuses to accept the existing order as natural.